Now, we will talking Crafting. Crafting is the final step of a three-part process to create usable items, after Gathering / Farms and Refining / Pastures. The great majority of equipment and consumable items in Albion Online are made via crafting.
Crafting is developed separately from both Gathering and Refining on the Destiny Board. In addition, Crafting is divided thoroughly into very specific specialties. And then, the other should needs albion gold.
# Crafting Buildings
Like Refining, all crafting is done at a particular Building:
– Toolmaker: Tools, Accessories, and Furniture
– Alchemist’s Lab: Potions
– Cook: Food
– Saddler: Mounts
– Workbench: Basic equipment for new characters
– Warrior’s Forge: Warrior weapons and Plate armor
– Mage’s Tower: Mage weapons and Cloth armor
– Hunter’s Lodge: Hunter weapons and Leather armor
The crafting of Potions, Food, and Mounts are unlocked through Farming, while all other items listed above are unlocked through Trainee Craftsman.
# Spells & Reforging
Equipped items such as weapons and armor provide new abilities and/or perks to wearers, called Spells.
Weapons provide three active Spells (attacks) on Q, W, and E, armors provide three active Spells (defensive) on R, D, and F, and most non-weapon equipment provides a single passive Spell.
Often, several Spells will be available for a particular slot, especially when selecting a passive, but only one Spell can be active in any one slot at a time. This choice is first made when crafting the item, but Reforging allows players to change the Spells of their armor at any Repair Station.
# Hierarchy
Start
* Trainee Craftsman
Journeyman Toolmaker
– Demolition Hammer Crafter
– Sickle Crafter
– Skinning Knife Crafter
– Pickaxe Crafter
– Stone Hammer Crafter
– Axe Crafter
– Cape Tailor
– Bag Tailor
Journeyman Mage’s Tower Crafter
– Fire Staff Crafter
– [etc.]
Journeyman Hunter’s Lodge Crafter
– Bow Crafter
– [etc.]
Journeyman Warrior’s Forge Crafter
– Broadsword Crafter
– [etc.]
* Trainee Farmer
Alchemist
Cook
Harvester
– Mount Trainer
Crafting is developed separately from both Gathering and Refining on the Destiny Board. In addition, Crafting is divided thoroughly into very specific specialties. And then, the other should needs albion gold.
# Crafting Buildings
Like Refining, all crafting is done at a particular Building:
– Toolmaker: Tools, Accessories, and Furniture
– Alchemist’s Lab: Potions
– Cook: Food
– Saddler: Mounts
– Workbench: Basic equipment for new characters
– Warrior’s Forge: Warrior weapons and Plate armor
– Mage’s Tower: Mage weapons and Cloth armor
– Hunter’s Lodge: Hunter weapons and Leather armor
The crafting of Potions, Food, and Mounts are unlocked through Farming, while all other items listed above are unlocked through Trainee Craftsman.
# Spells & Reforging
Equipped items such as weapons and armor provide new abilities and/or perks to wearers, called Spells.
Weapons provide three active Spells (attacks) on Q, W, and E, armors provide three active Spells (defensive) on R, D, and F, and most non-weapon equipment provides a single passive Spell.
Often, several Spells will be available for a particular slot, especially when selecting a passive, but only one Spell can be active in any one slot at a time. This choice is first made when crafting the item, but Reforging allows players to change the Spells of their armor at any Repair Station.
# Hierarchy
Start
* Trainee Craftsman
Journeyman Toolmaker
– Demolition Hammer Crafter
– Sickle Crafter
– Skinning Knife Crafter
– Pickaxe Crafter
– Stone Hammer Crafter
– Axe Crafter
– Cape Tailor
– Bag Tailor
Journeyman Mage’s Tower Crafter
– Fire Staff Crafter
– [etc.]
Journeyman Hunter’s Lodge Crafter
– Bow Crafter
– [etc.]
Journeyman Warrior’s Forge Crafter
– Broadsword Crafter
– [etc.]
* Trainee Farmer
Alchemist
Cook
Harvester
– Mount Trainer